Iberia

Game Details

Last Updated
04/29/21
Game Status
Operational
Game Size
1000-2000
RP Status
Suggested
Codebase
Custom
Player Count
0-5
Location
Other
Theme
Historical
Game Type
MUD
Language
English
Player Killing
Allowed
Online Since
02/01/06
Website

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Connection Information

Host Name:iberia.jdai.pt

Port:5900

Connectivity Information

Connection Tested: 03/19/24 10:04 am GMT

Last Successful Connection: 03/19/24 10:04 am GMT

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Join the Roman Republic or rebel tribes of Iberia and fight for the control of Iberian Peninsula circa 150BC

banner for Iberia

After the end of the Punic Wars in the third century BC, Rome focused all its strength on conquering the Iberian Peninsula. Initially, the invasion was successful and Rome conquered most of the peninsula with relative ease.

Led by Consul Servius Sulpicius Galba, Roman troops proceeded to eliminate the last remnants of the Lusitan resistance. Fearing the destruction of their lands, the Lusitans sent an emissary to Consul Galba requesting an armistice. Galba obliged, suspending the Roman offensive and promising to leave the remainder of the peninsula to the Lusitanians.

As it turned out, Galba had lied. When the Lusitanians attempted to claim the lands they were promised, Galba's army was waiting for them. The unarmed Lusitanians were killed in massive numbers. A man named Viriathus was among the few who managed to escape the massacre.

After losing such a substantial amount of troops, Lusitanian military leaders were prepared to negotiate a new treaty with their enemies. Viriathus, however, hadn't forgotten Galba's treachery. Instead of a treaty, he suggested a counteroffensive. The Lusitanians supported this idea wholeheartedly.

Viriathus and the Lusitan army were severely outmatched by the better-armed and better-organized Romans, so Viriathus utilized guerilla tactics, orchestrating imaginative ambushes and clever flanks. Charging forward with iron spears, short swords, and resounding warcries, the Lusitanians left a trail of enemy armies in their wake, freeing the Iberian Peninsula from Roman control.

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MSSP Variable MSSP Data
ANSIyes
AREAS13
CLASSESno
CODEBASEIME v1.0.240213
CONTACTE-mail
CRAWL DELAY-1
CREATED2006
FAMILYCustom
GAMEPLAYHack and Slash,Adventure,Player versus Environment,Roleplaying,Strategy
GAMESYSTEMCustom
GENREHistorical
HELPFILES169
HIRING BUILDERSno
HIRING CODERSno
HOSTNAMEiberia.jdai.pt
ICONIcon Link
INTERMUDI3
LANGUAGEEnglish
LEVELSno
LOCATIONPortugal
MCCPyes
MCPno
MINIMUM AGEno
MOBILES5625
MSPno
MXPyes
NAMEIberia
OBJECTS457
PAY FOR PERKSno
PAY TO PLAYno
PORT5900
PUEBLOno
RACES8
ROOMS12636
SKILLS23
SSLyes
STATUSLive
SUBGENREClassical fantasy
UPTIME279 hours
VT100no
WEBSITEWebsite
XTERM 256 COLORSno

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