The 7th Plane is a highly customized game, featuring a completely
original world and mythos. The primary foci of the game are PvE and
character building, with a heavy emphasis on crafting, but there are
also options for PvP and RP. The general goal is to allow for PvE, RP
and PvP to integrate together seamlessly. Some of the game’s more
prominent features are listed below:
- Unique classes, with each having drastically different styles of
progression and game play
- Massive, original world with spatially realistic layout,
making it highly walkable
- NPCs that have complex and interesting behavioral routines, and few
game mechanics to differentiate them from players
- Deeply involved crafting system: create weapons, armors, items and
structures from over 100 different resources
- Physics based game mechanics, such as: falling from heights,
sinking in water, dragging heavy objects and characters, solar/lunar
cycles with tides and seasonal changes producing dynamic weather that
has tangible effects on the game world and characters in it
- Player configurable waypoints and path-finding algorithms to
automatically move to them
- Skinning/butchering systems that allow for the full dissection of
almost any creature, NPC or PC, dead or alive…
Furthermore, The 7th Plane has almost 100% up-time and has been
open to players since January, 2004, without a single character being
deleted. It has been in development since December, 2001 and new
features and content are still being actively worked on all the time.
We always welcome and encourage new ideas and suggestions for
improvements from our players. You are cordially invited to join our
community and become a part of the ever-growing world.
Sincerely,
The 7th Plane Administrative Staff