Nystagmos was coded from scratch in VB6. Telnet access is supported, but the official client contains a building GUI that lets players build quite easily.
What's even more amazing is the fact that Nystagmos has a trigger system which the player builders can freely use. Have you ever had fun making a Starcraft or Warcraft map? Now you can play through and build unique interactive areas with triggers (activators/conditions/effects)
Players who volunteer to help make Nystagmos into a great MUD (builders, moderators, and ministers) will split 30% of all donations made to Nystagmos. The goal is to ensure quality output from an army of player volunteers.
But make no mistake - Nystagmos is 100% free to play, forever. There are no gimicks or taglines. If you were one who enjoyed the free-ness of Dragon's Era then you'll know what I'm talking about.
Nystagmos is a roleplay-enforced level-less game. There is no grinding, no endless hunting here. All characters start with full stat points and skill points and can earn more by completing quests.
There will also be a procedurally generated item forge system which will allow players to create, test, and keep secret the recipes they discover - giving their artisan name real meaning.
An optional PvP resource war will be established, giving players a chance to compete over resources which give periodic bonuses. The teams for this resource war will be divided into race and class.
Players will be able to write their own history and gamelore through the library system - no special privileges are needed to do so.
The goal is to make Nystagmos into a huge player-built game with incredible interactivity through triggers and no meaningless grind system.
Are you ready for the future of MUDs? :)
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